end fight fix; end game
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parent
37655b1069
commit
9f1dd0638e
1 changed files with 17 additions and 8 deletions
25
gui.py
25
gui.py
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@ -703,6 +703,10 @@ def new(screen, gs):
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def play(screen, gs):
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def play(screen, gs):
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fonts18 = pygame.font.Font(None, 18)
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fonts24 = pygame.font.Font(None, 24)
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fonts72 = pygame.font.Font(None, 72)
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if gs.game['stage'] == 'get':
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if gs.game['stage'] == 'get':
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for country in gs.game['map']:
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for country in gs.game['map']:
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for i, land in enumerate(gs.game['map'][country]):
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for i, land in enumerate(gs.game['map'][country]):
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@ -719,10 +723,6 @@ def play(screen, gs):
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gs.game['stage'] = 0
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gs.game['stage'] = 0
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fonts18 = pygame.font.Font(None, 18)
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fonts24 = pygame.font.Font(None, 24)
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bgcolor = pygame.Surface(screen.get_size())
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bgcolor = pygame.Surface(screen.get_size())
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bgcolor = bgcolor.convert()
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bgcolor = bgcolor.convert()
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bgcolor.fill((235, 235, 155))
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bgcolor.fill((235, 235, 155))
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@ -733,8 +733,10 @@ def play(screen, gs):
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pygame.draw.rect(screen, (63, 125, 143), (10, 10, 1120, 720), 0)
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pygame.draw.rect(screen, (63, 125, 143), (10, 10, 1120, 720), 0)
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lefts = dict()
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for country in gs.game['map']:
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for country in gs.game['map']:
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for land in gs.game['map'][country]:
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for land in gs.game['map'][country]:
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lefts[country] = ''
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pygame.draw.polygon(screen, land['color'], land['border'])
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pygame.draw.polygon(screen, land['color'], land['border'])
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pos_old = None
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pos_old = None
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@ -751,6 +753,13 @@ def play(screen, gs):
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a = fonts18.render(army_text, True, (0, 0, 0))
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a = fonts18.render(army_text, True, (0, 0, 0))
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screen.blit(a, (land['capital'][0]+12, land['capital'][1]+12))
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screen.blit(a, (land['capital'][0]+12, land['capital'][1]+12))
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victory = False
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if (len(lefts) == 1):
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victory = True
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victory_country = gs.get_country(lefts.keys()[0])
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a = fonts72.render(u'%s laimėjo' % victory_country.name, True, (0, 0, 0))
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screen.blit(a, (300, 300))
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a = fonts24.render(u'Ėjimas: %i' % gs.game['turn'], True, (0, 0, 0))
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a = fonts24.render(u'Ėjimas: %i' % gs.game['turn'], True, (0, 0, 0))
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screen.blit(a, (1140, 160))
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screen.blit(a, (1140, 160))
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@ -776,7 +785,7 @@ def play(screen, gs):
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x_m, y_m = event.pos
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x_m, y_m = event.pos
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if (x_m > 1140 and x_m < 1355):
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if (x_m > 1140 and x_m < 1355):
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if (y_m > 30 and y_m < 80): # and gs.game['stage'] == 0):
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if not victory and (y_m > 30 and y_m < 80): # and gs.game['stage'] == 0):
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if (len(gs.game['users']) == gs.game['stage'] + 1):
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if (len(gs.game['users']) == gs.game['stage'] + 1):
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gs.game['stage'] = 'get'
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gs.game['stage'] = 'get'
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else:
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else:
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@ -1230,9 +1239,9 @@ def fight(screen, gs):
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#if aggressor wins - army should go to this land and land should got to him
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#if aggressor wins - army should go to this land and land should got to him
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if country.short_name == lefts.keys()[0]:
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if country.short_name == lefts.keys()[0]:
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land['army']['pst'] = gs.game['fight_pst']
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land_b['army']['pst'] = gs.game['fight_pst']
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land['army']['ark'] = gs.game['fight_ark']
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land_b['army']['ark'] = gs.game['fight_ark']
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land['army']['ptr'] = gs.game['fight_ptr']
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land_b['army']['ptr'] = gs.game['fight_ptr']
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gs.transfare_land()
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gs.transfare_land()
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