working logics
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parent
06849170e4
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0aae6ce4af
5 changed files with 221 additions and 19 deletions
BIN
assets/cross.png
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assets/cross.png
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assets/nought.png
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assets/nought.png
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168
game.go
168
game.go
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@ -1,23 +1,183 @@
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package main
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import (
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"strconv"
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)
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const (
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GameStateInProgress int = 0
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GameStateEnded = 1
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GameStateDraw = 2
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GameStateAIWon = 3
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GameStateAILost = 4
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GameStateWaitingUser = 1
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GameStateEnded = 2
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GameStateDraw = 3
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GameStateAIWon = 4
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GameStateAILost = 5
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)
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const (
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ImageCross string = "cross"
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ImageNought = "nought"
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)
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const (
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WinnerNone int = 0
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WinnerAI = 1
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WinnerUser = 2
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)
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var field2point = map[int][2]int{
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1: {0, 0},
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2: {0, 1},
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3: {0, 2},
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4: {1, 0},
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5: {1, 1},
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6: {1, 2},
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7: {2, 0},
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8: {2, 1},
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9: {2, 2},
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}
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var FieldClass = map[int]string{
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1: "tt-item br bb",
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2: "tt-item bb",
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3: "tt-item bl bb",
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4: "tt-item br",
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5: "tt-item",
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6: "tt-item bl",
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7: "tt-item bt br",
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8: "tt-item bt",
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9: "tt-item bl bt",
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}
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var winner = [][3]int{
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{1, 2, 3},
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{4, 5, 6},
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{7, 8, 9},
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{1, 4, 7},
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{2, 5, 8},
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{3, 6, 9},
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{1, 5, 9},
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{7, 5, 3},
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}
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type Field struct {
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disabled bool
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image string
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line bool
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}
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type Game struct {
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gameFlow string
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aiSecond bool
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aiFields []int
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userFields []int
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fields map[int]Field
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state int
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winnerFields [3]int
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winner int
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}
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func newGame(gameFlow string, aiSecond bool) *Game {
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fields := make(map[int]Field)
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for i := 1; i < 10; i++ {
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field := &Field{
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disabled: false,
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}
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fields[i] = *field
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}
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game := &Game{
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gameFlow: gameFlow,
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aiSecond: aiSecond,
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fields: fields,
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winner: WinnerNone,
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}
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for i, f := range str2array(game.gameFlow) {
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fieldNum, _ := strconv.ParseInt(f, 0, 16)
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if field, ok := game.fields[int(fieldNum)]; ok {
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field.disabled = true
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if i%2 == 0 {
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field.image = ImageCross
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} else {
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field.image = ImageNought
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}
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game.fields[int(fieldNum)] = field
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}
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if (i%2 == 0) == game.aiSecond {
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game.userFields = append(game.userFields, int(fieldNum))
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} else {
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game.aiFields = append(game.aiFields, int(fieldNum))
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}
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}
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game.calculateState()
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if game.isFinished() && game.winner != WinnerNone {
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for _, f := range game.winnerFields {
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if field, ok := game.fields[f]; ok {
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field.line = true
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game.fields[f] = field
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}
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}
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for i := 1; i < 10; i++ {
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if field, ok := game.fields[i]; ok {
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field.disabled = true
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game.fields[i] = field
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}
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}
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}
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return game
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}
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func (game *Game) isFinished() bool {
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return game.state > GameStateWaitingUser
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}
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func (game *Game) calculateState() {
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game.state = GameStateInProgress
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if "0" == game.gameFlow {
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game.state = GameStateWaitingUser
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return
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}
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for _, w := range winner {
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if isSubArray(w[:], game.aiFields) {
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game.state = GameStateAIWon
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game.winnerFields = w
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game.winner = WinnerAI
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return
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}
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if isSubArray(w[:], game.userFields) {
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game.state = GameStateAILost
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game.winnerFields = w
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game.winner = WinnerUser
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return
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}
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}
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if len(game.gameFlow) == 9 {
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game.state = GameStateDraw
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}
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}
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func isSubArray(a, b []int) bool {
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mb := make(map[int]struct{}, len(b))
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for _, x := range b {
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mb[x] = struct{}{}
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}
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var diff []int
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for _, x := range a {
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if _, found := mb[x]; !found {
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diff = append(diff, x)
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}
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}
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return len(diff) == 0
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}
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31
main.go
31
main.go
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@ -22,6 +22,8 @@ func main() {
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r.StaticFile("/favicon.ico", "./assets/favicon.ico")
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r.StaticFile("/sgs.png", "./assets/sgs.png")
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r.StaticFile("/en.png", "./assets/en.png")
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r.StaticFile("/cross.png", "./assets/cross.png")
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r.StaticFile("/nought.png", "./assets/nought.png")
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r.GET("/", func(c *gin.Context) {
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lang := getLang(c)
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@ -63,13 +65,40 @@ func main() {
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game := newGame(gameFlow, aiSecond)
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fmt.Println(gameState)
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if gameState == GameStateInProgress && !game.isFinished() {
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gameFlow = gameFlow + getNewClick(gameFlow)
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game = newGame(gameFlow, aiSecond)
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}
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// if game ended - save results
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c.HTML(http.StatusOK, "index", gin.H{
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"title": "Index title!",
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"lang": lang,
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"gameFlow": gameFlow,
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"game": game,
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"fields": [9]int{1, 2, 3, 4, 5, 6, 7, 8, 9},
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"fieldClass": func(game *Game, fieldNum int) string {
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fieldClass := FieldClass[fieldNum]
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if field, ok := game.fields[fieldNum]; ok {
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if len(field.image) > 0 {
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fieldClass = fieldClass + " " + field.image
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}
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if field.line {
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fieldClass = fieldClass + " line"
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}
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}
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return fieldClass
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},
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"disabled": func(game *Game, fieldNum int) bool {
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if field, ok := game.fields[fieldNum]; ok {
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return field.disabled
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}
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return false
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},
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})
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})
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@ -108,7 +137,7 @@ func getLang(c *gin.Context) string {
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func getGameFlow(c *gin.Context) (string, int) {
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gameFlow := c.Param("game")
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if "0" == gameFlow {
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return gameFlow, GameStateInProgress
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return gameFlow, GameStateWaitingUser
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}
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if "0" == string(gameFlow[0]) {
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@ -22,21 +22,34 @@
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.bl { border-left: 5px solid #333; }
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.br { border-right: 5px solid #333; }
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.cross { background-image: url('/cross.png'); }
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.nought { background-image: url('/nought.png'); }
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.line.cross {
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background-color: #f88;
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border: 2px solid #f33;
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}
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.line.nought {
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background-color: #aaf;
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border: 2px solid #33f;
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}
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</style>
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{{end}}
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{{define "content"}}
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<div class="main-content">
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<a class="tt-item br bb" href="{{ .gameFlow -}}1"> </a>
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<a class="tt-item bb" href="{{ .gameFlow -}}2"> </a>
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<a class="tt-item bl bb" href="{{ .gameFlow -}}3"> </a>
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<a class="tt-item br" href="{{ .gameFlow -}}4"> </a>
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<a class="tt-item" href="{{ .gameFlow -}}5"> </a>
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<a class="tt-item bl" href="{{ .gameFlow -}}6"> </a>
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<a class="tt-item bt br" href="{{ .gameFlow -}}7"> </a>
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<a class="tt-item bt" href="{{ .gameFlow -}}8"> </a>
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<a class="tt-item bl bt" href="{{ .gameFlow -}}9"> </a>
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{{ $Game := .game }}
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{{ $GameFlow := .gameFlow }}
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{{ range .fields }}
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{{ if call $.disabled $Game . }}
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<span class="{{ call $.fieldClass $Game . }}"></span>
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{{ else }}
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<a class="{{ call $.fieldClass $Game . }}" href="{{ $GameFlow -}}{{- . }}"></a>
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{{ end }}
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{{ end }}
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</div>
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<b>Game:</b> {{.gameFlow}}
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